Large City: Kudbe Gíhm

Kudbe Gíhm

Kudbe Gíhm
Example Tauran architecture.
StateDaland
ProvenceTarnàg Provence
Sub ProvenceUtshtewyùf County
RegionVäb Aldrav Woodlands
Founded918
Community LeaderLord Meleamorpha
Area164 km2 (65 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2992 m (9816 ft)
Average Yearly Precipitation289 cm/y (113 in/y)
Population38979
Population Density237 people per km2 (599 people per mi2)
Town AuraAugury
Naming
Native nameKudbe Gíhm
Pronunciation/kud/ /be/
Direct Translation[well; reservoir] [tan]
Translation[Not Yet Translated]

Kudbe Gíhm (/kud/ /be/ [well; reservoir] [tan]) is a subtropical Large City located in Utshtewyùf County, Tarnàg Provence, within the Daland.

The name Kudbe Gíhm is derived from the Sylvin language, as Kudbe Gíhm was founded by Meleamorpha, who was culturaly Tauran.

Climate

Kudbe Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Kudbe Gíhm receives an average of 289 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the spring. Kudbe Gíhm covers an area of nearly 164 km2 (65 mi2), and an average elevation of 2992 m (9816 ft) above sea level.

Overview

Kudbe Gíhm was founded durring the early 10th century, by Meleamorpha. The establishment of Kudbe Gíhm was somewhat plagued by a lack of willing colonists, leading to Meleamorpha electing to pay people to resettle in Kudbe Gíhm.

Kudbe Gíhm was built using the conventions of Tauran durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Kudbe Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kudbe Gíhm is is constructed arround a semi-circular narrow flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kudbe Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Kudbe Gíhm gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Kudbe Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kudbe Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kudbe Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kudbe Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kudbe Gíhm's parks.

Kudbe Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kudbe Gíhm.

Kudbe Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kudbe Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kudbe Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kudbe Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kudbe Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kudbe Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kudbe Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kudbe Gíhm's public wards, blessings, and other arcane systems.

Kudbe Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Kudbe Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kudbe Gíhm's grid is powered by an arcane means.

Kudbe Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kudbe Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Kudbe Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kudbe Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kudbe Gíhm's natural decorations nor waterways.

Kudbe Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kudbe Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kudbe Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kudbe Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Kudbe Gíhm's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, autumn is long in Kudbe Gíhm.

The Skinwraith near Kudbe Gíhm are known to be a mutant strain of the creature.

Kudbe Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Illusion energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 78
  • Farmers: 114
  • Farm Laborer: 185
  • Hunters: 169
  • Milk Maids: 108
  • Ranchers: 53
  • Ranch Hands: 101
  • Shepherds: 102
    • Farmland: 157475 m2
    • Cattle and Similar Creatures: 9744
    • Poultry: 116937
    • Swine: 7795
    • Sheep: 389
    • Goats: 77
    • Horses, Mounts, and Beasts of Burden: 3897

Craftsmen

  • Arms and Toolmakers: 81
  • Blacksmiths: 82
  • Bookbinders: 48
  • Buckle-makers: 53
  • Cabinetmakers: 79
  • Candlemakers: 144
  • Carpenters: 127
  • Clothmakers: 105
  • Coach and Harness Makers: 41
  • Coopers: 108
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 38
  • Cutlers: 33
  • Fabricworkers: 92
  • Farrier: 288
  • Furriers: 25
  • Glassworkers: 125
  • Gunsmiths: 82
  • Harness-Makers: 37
  • Hatters: 77
  • Hosiery Workers: 27
  • Jewelers: 44
  • Leatherwrights: 97
  • Locksmiths: 37
  • Matchstick makers: 59
  • Musical Instrument Makers: 58
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 58
  • Plasterers: 53
  • Pursemakers: 70
  • Roofers: 41
  • Ropemakers: 40
  • Rugmakers: 37
  • Saddlers: 76
  • Scabbardmakers: 87
  • Scalemakers: 42
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 38
  • Shoemakers: 38
  • Soap and Tallow Workers: 123
  • Tailors: 236
  • Tanners: 51
  • Upholsterers: 53
  • Watchmakers: 52
  • Weavers: 118
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 27
  • Beer-Sellers: 50
  • Booksellers: 61
  • Butchers: 105
  • Chandlers: 99
  • Chicken Butchers: 106
  • Entrepreneurs: 39
  • Fine Clothiers: 99
  • Fishmongers: 99
  • Florists: 24
  • Potion Sellers: 68
  • Resellers: 162
  • Spice Merchants: 50
  • Wine-sellers: 77
  • Wheelwright: 59
  • Woodsellers: 37

Service workers

  • Bakers: 185
  • Barbers: 181
  • Coachmen: 54
  • Cooks: 169
  • Doctors: 80
  • Gamekeepers: 60
  • Grooms: 34
  • Hairdressers: 134
  • Healers: 101
  • Housekeepers: 108
  • Housemaids: 243
  • House Stewards: 118
  • Inns: 36
  • Laundry maids: 68
  • Maidservants: 125
  • Nursery Maids: 70
  • Pastrycooks: 129
  • Restaurateur: 149
  • Tavern Keepers: 155

Specialized Laborer

  • Ashworkers: 54
  • Bleachers: 36
  • Chemical Workers: 22
  • Coal Heavers: 79
  • In-Town Couriers: 97
  • Long Haul Couriers: 95
  • Dockyard Workers: 82
  • Gas Workers: 18
  • Hay Merchants: 32
  • Leech Collectors: 106
  • Millers: 97
  • Miners: 82
  • Oilmen and Polishers: 61
  • Postmen: 88
  • Pure Finder: 51
  • Skinners: 125
  • Sugar Refiners: 22
  • Tosher: 61
  • Warehousemen: 149
  • Watercarriers: 83
  • Watermen, Bargemen, etc.: 108

Skilled Laborers

  • Accountants: 50
  • Alchemist: 61
  • Clerk: 73
  • Dentists: 39
  • Educators: 103
  • Engineers: 54
  • Gardeners: 40
  • Mages: 29
  • Plumbers: 42
  • Pharmacist: 46
  • Professors: 16
  • Scientists: 28
  • Wizards: 16

Civil Servants

  • Adventurers: 38
  • Bankers: 58
  • Civil Clerks: 84
  • Civic Iudex: 44
  • Consultants: 25
  • Exorcist: 99
  • Fixers: 48
  • Kami Clerk: 80
  • Landlords: 78
  • Lawyers: 47
  • Legend Keepers: 64
  • Militia Officers: 389
  • Monks, Monastic: 125
  • Monks, Civic: 121
  • Historian, Oral: 99
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 90
  • Priests: 162
  • Rangers: 53
  • Rat Catchers: 61
  • Scholars: 61
  • Spiritualist: 76
  • Slayers: 21
  • Storytellers: 147
  • Military Officers: 139

Cottage Industries

  • Brewers: 114
  • Comfort Services: 125
  • Enchanters: 44
  • Herbalists: 44
  • Jaminators: 129
  • Needleworkers: 121
  • Potters: 67
  • Preserve Makers: 111
  • Quilters: 56
  • Seamsters: 243
  • Spinners: 118
  • Tinker: 41
  • Weaver: 92

Artists

  • Actors: 39
  • Architects: 15
  • Bards: 60
  • Costumers: 23
  • Dancers: 45
  • Drafters: 25
  • Engravers: 30
  • Fine Furniture Carpenters: 19
  • Glaziers: 41
  • Inlayers: 38
  • Musicians: 114
  • Painters, Art: 20
  • Playwrights: 41
  • Sculptors, Art: 34
  • Wood Carvers: 139
  • Writers: 155

Produce Industries

  • Butter Churners: 129
  • Canners: 118
  • Cheesmakers: 134
  • Ice Merchants: 17
  • Millers: 76
  • Picklers: 63
  • Smokers: 50
  • Stockmakers: 45
  • Tobacconists: 60
  • Tallowmakers: 88

14897 of Kudbe Gíhm's population work within a Foundational Occupation.

22913 of Kudbe Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1169 (3%) are noncontributers.

Points of Interest

Kudbe Gíhm's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Kudbe Gíhm's local festivals commemorates this miracle.

History